NERF Hyper Mach-100 Fully Motorized Blaster, 80 Hyper Rounds, Eyewear, Up to 110 FPS Velocity, Easy Reload, Holds Up to 100 Rounds

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NERF Hyper Mach-100 Fully Motorized Blaster, 80 Hyper Rounds, Eyewear, Up to 110 FPS Velocity, Easy Reload, Holds Up to 100 Rounds

NERF Hyper Mach-100 Fully Motorized Blaster, 80 Hyper Rounds, Eyewear, Up to 110 FPS Velocity, Easy Reload, Holds Up to 100 Rounds

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Price: £3.245
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It’s quite an odd feeling after using Rival for so long, where the backspin helped make for relatively straight and level shots. This entry was posted in Dart Blasters, Reviews and tagged 2021, blaster, blasterhub, hasbro, Hyper, Mach-100, nerf, review on May 29, 2021 by BuffdaddyNerf. I consistently saw all three blasters exceeding 100 feet per second on my chronograph, with the Rush-40 and Siege-50 regularly crossing the 115 feet per second mark. But the Rush-40 and Mach-100 mysteriously don’t have a hop-up, even though the Rival blasters they’re based on (the aforementioned Rival Kronos and Rival Perses) most definitely do.

The stuffed animal could preferably have been double bagged inside the packaging though, since the package had a small rip and thus the toy was in risk of damage. This amount includes seller specified domestic postage charges as well as applicable international postage, dispatch, and other fees.With the old Kronos, I can sometimes hit things I see in my sights, but I found little reason to aim with Hyper. More accurately, I would have preferred a few months of delay for the holidays (allowing for refinement) than to wait on a different flywheel blaster. Still, some Nerfers have already created 3D printed aftermarket hop-ups for the Rush-40 that seem to improve their accuracy. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Fire rounds with amazing speed from this fully motorized blaster that unleashes rounds at a velocity of up to 110 FPS.

But the primary safety mechanism was building a TPE pellet with the right squish, and the team admits that squish was a challenge for the blasters — which, remember, they had to develop simultaneously. And I’m still not sure whether it’s because the ammo has fundamental limitations, or whether this first wave of blasters just misses the mark. Accuracy issues, jams, and slow response times all raise their heads, and the agitator just sounds awful trying to move the tacky rounds. The main handle is quite comfortable; the body of the handle is slightly below that of the Perses, but is paired with responsive triggers that feel great to use.

I imagine they could even jam blasters if not for the Hyper hoppers’ tilt-down-to-load feeding chutes, which ensure only one round gets chambered at a time. We produced probably a dozen different colors and just threw them out into a lawn out back to see which is easiest to see — that neon yellow popped,” Nerf brand manager Greg Nyland told me. It was Nerf that popularized the foam dart some 29 years ago, but the competition’s short darts and even full-lengths fly so much better than any projectile Hasbro has ever made.

Based on the speed, the weight, the diameter, and how much that disperses, you have to be under that KED number. O nce again, I’m simply using a picture posted by American Foam; big thanks to him being able to test quite a few things this past week. Hyper Mach-100 Fully Motorised Blaster Includes 80 Nerf Hyper Rounds, Up To 110 FPS Velocity, Easy Reload, Holds Up to 100 Rounds. And even when they do fire, you can’t expect them to go anywhere near where their blaster’s built-in aiming sights are pointed. For its new awesome-looking Hyper blasters, Nerf brand owner Hasbro had something different in mind.If you actually stuff 40 tiny yellow balls into a Rush-40, or 50 of them into a Siege-50, they might not have enough room to reach the chute at all. Loved this Keith Haring toy, it engrossed my 4 year old just as much as it fascinated me - hours of fun, and it looks so good too. All audio, visual and textual content on this site (including all names, characters, images, trademarks and logos) are protected by trademarks, copyrights and other Intellectual Property rights owned by Hasbro or its subsidiaries, licensors, licensees, suppliers and accounts. Rate of fire, meanwhile, averaged between 3 and 4 balls per second, depending on how well the ammo feeds.

Nyland suggests we shouldn’t rule out other feeding mechanisms, though, pointing to just how much Nerf’s Rival line evolved since its 2015 debut, too. To make them safe, Hasbro made them squishy, and now they’re too gummy to avoid sticking on each other when they’re crammed into a hopper. When we first got those samples of the round and got closer to what we wanted, we were still getting into the final state of not being as tacky or sticky,” adding that it was “problematic” to keep them fluffed and loose.Some of our vintage or prior versions of toy and game instructions may be more difficult to decipher or have less clarity.

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